Indie game developer

Hey, I'm Logan.
I make games.

A personal archive of game development. Projects, experiments, and thoughts from an indie developer.

01 · About

I'm Logan, a solo indie game developer from Turkey. I build games, prototypes, and systems while documenting the development process along the way.

Released Critical Boom (iOS) and Long Rest (Steam). Currently working on Minerrr, an incremental mining game for PC. Reach me at imlogan.dev@gmail.com.

  • Based in Turkey
  • Shipping since 2022
  • Open to collabs
Portrait illustration
Stack
  • Unity
  • C#
  • Godot
  • Aseprite
  • Blender
02 · Projects Browse all →
Featured projects

Things I've made.

Long Rest cover art
Game

Long Rest

Lead four auto-running heroes through dungeon runs. Open chests, outpace the curse, and spend loot on permanent upgrades between expeditions.

Year
2026
Platform
Steam
Status
Shipped
Critical Boom cover art
Game

Critical Boom

A 1v1 bomb-battle arena where timing, strategy, and nerves of steel are all that stand between you and explosive domination. Bomberman-inspired.

Year
2025
Platform
iOS
Status
Shipped
04 · Devlogs Browse all →
Latest entries

Development logs and updates.

Coming soon

First devlog drops with Minerrr.

Build notes, chapter by chapter — what changed, what broke, what shipped this week. Subscribe below or follow on X to catch the first one when it lands.