Minerrr
Idle/incremental mining. Click ores, hire workers, unlock new zones, then sacrifice progress for permanent skill-tree bonuses.
Open projectDevlogs, prototypes, broken builds, shipped things.
A public notebook for the games, tools, experiments, and production notes I’m building.
What I’m focused on now.
Idle/incremental mining. Click ores, hire workers, unlock new zones, then sacrifice progress for permanent skill-tree bonuses.
Open projectReleased and in progress.
Idle/incremental mining. Click ores, hire workers, unlock new zones, then sacrifice progress for permanent skill-tree bonuses.
Lead four auto-running heroes through dungeon runs. Open chests, outpace the curse, and spend loot on permanent upgrades.
A 1v1 bomb-battle arena where timing, strategy, and nerves of steel decide who walks away from the blast.
Notes from development, without the victory-lap rewrite.